Curious Bits

UX Work Portfolio

A selection of recent product and interaction design work over a variety of industries ranging from cloud data, fintech and social media.

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Experience

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Process & Methods

How I move from a fuzzy problem to a shipped product — an iterative loop across four phases. Research and definition inform each other, as do design and development, and the whole thing cycles as I learn.

Design process diagram: four phases — Explore & Research, Iterate & Define, Design & Prototype, Develop & Test — shown as a repeating double-diamond loop with the activities in each phase.
In practice

A map, not a track

On a good day the work runs straight through, one to four: research leads to definition, definition to design, design to development. Clean and linear.

More often it loops. A shift in business requirements, a new goal from leadership, a competitor's move, or a piece of customer feedback can send me back a phase or two — re-researching an assumption, redefining scope, or reworking a design mid-build. Pressure comes from inside the company and from the market outside it, and the process has to flex to both.

So I treat the four phases as a map rather than a fixed track — a shared language for where we are and what's left, moved through in whatever order the problem, and the people around it, actually demand.

Tools I use
Figma
Claude Design
Photoshop
HTML
CSS