Curious Bits

UX Design Portfolio

A selection of recent product and interaction design work over a variety of industries ranging from cloud data, fintech and social media.

Résumé→

Project Case Studies

Process & Methods

The process at a glance

How I move from a fuzzy problem to a shipped product — an iterative loop across four phases. Research and definition inform each other, as do design and development, and the whole thing cycles as I learn.

01

Explore & Research

Understand the problem
  • Targeted user(s), customer interviews
  • Stakeholder interviewsInternal teams · executives/founders
  • Data analyticsLooker · Google Analytics · Mixpanel
  • Surveys, market researchCompetition · reviews
  • Documentation
02

Iterate & Define

Shape and agree
  • Whiteboard/sketch ideas and concepts using research dataWith product management and engineering
  • PrototypingFeature flow maps · low-fi prototypes
  • Present to stakeholdersInternal teams · customers, design partners · gather feedback
  • Conceptual signoffFrom team leads, executives, customer
03

Design & Prototype

Make it real
  • High-end UX and UI designs of feature flows
  • High-end prototypesFor visual styling · for feature functionality
  • Break into components
  • FeedbackPresent initial presentation internally, perhaps to customers for reaction
04

Develop & Test

Ship and measure
  • Working closely with engineering
  • Provide styleguide on visual and functional
  • Test, test, test
  • Release!
  • A/B test, review traffic data, etc.
In practice

A map, not a track

On a good day the work runs straight through, one to four: research leads to definition, definition to design, design to development. Clean and linear.

More often it loops. A shift in business requirements, a new goal from leadership, a competitor's move, or a piece of customer feedback can send me back a phase or two — re-researching an assumption, redefining scope, or reworking a design mid-build. Pressure comes from inside the company and from the market outside it, and the process has to flex to both.

So I treat the four phases as a map rather than a fixed track — a shared language for where we are and what's left, moved through in whatever order the problem, and the people around it, actually demand.

Tools I use
Figma
Claude Design
Photoshop
HTML
CSS
Paper
Pen & Pencil